Roll and Keep
Tap the cup to roll six dice, then choose one or more scoring dice to keep. Keep & Roll adds those points to the turn subtotal and rolls the remaining dice.
Push your luck. Bank your points. Don’t get greedy.
A lively push-your-luck dice game for friends and family. Gather around one iPhone or iPad, add the players, choose a winning score, and discover who can balance courage with good judgment.
One more roll?
Every turn presents the same delicious choice: protect the points already earned, or roll again and risk losing them all.
Tap the cup to roll six dice, then choose one or more scoring dice to keep. Keep & Roll adds those points to the turn subtotal and rolls the remaining dice.
Bank & Pass protects the entire subtotal, adds it to the player’s permanent score, and hands the turn to the next player. Points safely banked on earlier turns can never be lost.
A roll with no scoring dice is GREEDY. Every unbanked point from that turn disappears, and the next player takes over.
When all six dice score, Hot Dice returns a complete set of six to the cup. Continue rolling without giving up the current subtotal and build an enormous turn.
Scoring
| Combination | Score |
|---|---|
| Single 1 | 100 |
| Single 5 | 50 |
| Three 1s | 1,000 |
| Three of any other number | Number × 100 |
| Four of a kind | 2× triple value |
| Five of a kind | 3× triple value |
| Six of a kind | 4× triple value |
| Combination | Score |
|---|---|
| Straight, 1 through 6 | 1,500 |
| Three pairs | 1,500 |
| Two triplets | 2,500 |
| Opening requirement | 750 |
| Traditional goal | 10,000 |
| Winner | First to goal |
Before recording a first score, a player must collect at least 750 points during a single turn. Those points may be built over several successful rolls, but they must be banked before a GREEDY roll wipes out the turn. Once a player has opened, any positive valid turn score may be banked. The first player to reach or pass the chosen goal wins immediately.
Made to feel physical
Dice gather, shake, tumble, collide, bounce, and settle across the table before revealing the result. Their colorful translucent bodies resemble polished casino acrylic, with subtle reflections and crisp, high-contrast inlaid pips. Tap scoring dice directly or drag them onto the keep line, then arrange the kept dice along the rail. Natural dice and table sounds accompany the action.
Add the players you need, accept unique randomly chosen first names, or type your own names without duplicates. Give each player an individual dice color from a broad named spectrum including Tomato, Gold, Chartreuse, Aquamarine, Royal Blue, Rebecca Purple, Deep Pink, and many more.
Begin with the traditional 10,000-point goal, choose a quick preset of 1,000, 5,000, 10,000, 15,000, or 20,000 points, or adjust the target for a custom-length game.
Floating 3D dice drift through the lobby and respond as the device is tilted or moved, giving the game personality before the first roll.
Games are saved automatically, so a match can continue later without losing its place. Resume ongoing games, review completed games, remove one game, or clear the full history with confirmation.
A complete Game Guide is always available from the question-mark button in the lobby, making rules and scoring easy to check without leaving the game.
Hear scores, banking, Hot Dice, GREEDY turns, player changes, and victories. Speech begins muted and has its own control, while dice sounds continue independently. Choose an installed voice, adjust its speed, and preview it.
Whether played in portrait or landscape, the table, scoreboard, bank, and controls reorganize to stay clear and comfortable. Messages use natural phrases and avoid reading emoji names aloud.
Six familiar dice become a contest of nerve, timing, and luck—where every successful roll whispers the same dangerous invitation: once more.